For game devs, the past 2.5 years of layoffs make it seem like gaming is falling apart. But thatβs not how the brands see it.
That was the vibe at last weekβs Internet Advertising Bureau (IAB) Playfronts, said Zoe Soon, vice president of the IAB Experiences Center, in an interview with GamesBeat.
In a talk at IAB Playfronts, Soon said that brands are enthusiastic about moving into games, and the opportunity is huge, as IAB believes that games are getting just 5% of the total digital advertising spending. Thatβs down from 6% of spend in 2022, but Soon said things are turning around.
That should cure some of the gloom in gaming. Game devs have seen 35,000 layoffs in the past 2.5 years, according to Amir Satvat, the game job champion. Part of the reason was overhiring during the pandemic, but Powerpoint gaming champion Matthew Ball pointed to troubling trends where there is more competition for gaming time and players are stuck playing old games for a longer period, resulting in less time to embrace new games. Satvat believes the hiring is only now starting to exceed firing in gaming.
I think this means there are lots of reasons for both pessimism and optimism. So itβs interesting to see pessimism inside the world of gaming and optimism when looking from the outside in.
βGaming is nearly ubiquitous among younger generations, with 90 to 95% of Gen Z and Gen Alpha identifying as a gamer. But itβs not just young people. Everyoneβs a gamer ,β said Zoe Soon, vice president of the IAB Experiences Center, in a talk at IAB Playfronts. βThe average age of a gamer is 37. I think weβre actually calling that an elder millennial now, which is kind of depressing. Call us what you want. We make up the majority of household spenders in America.β
There are 190 million players in the U.S., according to the Entertainment Software Association, and there are around 3.4 billion worldwide, according to Newzoo.
Soon added, βGaming is a great way to reach engaged audiences at scale. The preview of Grand Theft Auto VI racked up an incredible 93 million views in just 24 hours after being released. Itβs hard to conceptualize a number that big. The affinity gamers feel for gaining titles is unmatched.β
The U.S. in-game ad revenue is expected to hit $11.5 billion by 2028, eMarketer said. The gaming creator economy is expected to hit $230 billion by 2034, Market.us said. The brands recognize that gaming has become the biggest entertainment industry of all.
βWhat will set brands apart is their ability to connect with audiences in authentic ways through storytelling, which is central to gaming,β Soon said. βWe need to stop thinking about marketing in old terms like region frequency, and look deeper as an industry. I would argue that weβve over-indexed on right time, right person, and under-indexed on right message.β
βSo it is imperative that brands find a way to connect more deeply with consumers through storytelling. Games are a great way to do this because they can transform the advertising experience into a narrative experience where brands need part of a story rather than interrupt it,β Soon added.
The creator economy

She noted the rise of the creator economy.
βCreators have taken the advertising world by storm and it sets and the creator economy is set to be worth half a trillion dollars by 2027 creators play a big role in marketing and creating, community building in gaming. Watching streamers play games is a huge pastime,β Soon said.
βLast year, consumers watched an incredible 32.5 billion hours of gaming content across streaming platforms and brands have a higher likelihood of successfully resonating with audiences when they work with streamers because the gaming community is very intolerant of inauthenticity,β she said. βSo streamers are careful not to appear transactional when working with brands. But even if you put aside everything thatβs happening with the creator economy and AI, brands canβt afford to ignore gaming because it drives real business outcomes.β
That fear of being inauthentic might be holding some brands back.
Soon said, βI think the real reason that gaming is at less than 5% of digital ad spend is because we dislike change. Itβs human nature, we resist trying something new that deviates too much from what weβve always done and what weβve always known. β
She noted the journey of the characters in the film Wicked, and said she was reminded of gamingβs journey in the world of advertising.
βIf we shoehorn gaming into the outdated models inspired by linear television, we reduce it to something it was never meant to be, and we miss what it truly has to offer,β Soon said. βIf youβre sitting here, youβre likely already a champion of gaming, or at the very least open to hearing about what it can do for your brand, but maybe youβre feeling discouraged at the 5% but we should feel fired up because this is our chance to lead. And what does it mean to be a leader? It means we go first, because we can see things that others canβt yet.β
Soon believes others have sold gaming short.
βWhen people say gaming is less than 5% of digital ad spend, I think I know something that so many other people canβt yet see. So letβs start the revolution here together today.β
The 5% number is sizable, but itβs been hard to move the needle upward with such a large industry. It takes a while for change to register. But Soon said more brands are leaning into gaming.
It takes unique storytelling within ads to get the attention of gamers. Consider the ad that EA created to boost Battlefield. It mimicked something another player really did in a game, where the player was in a jet that was being chased by another player in a jet. The player being chased bailed out of the plane, turned around and fired a bazooka at the chasing plane. It blew up the chase plane, and then the player dove back toward his own falling plane. The player got into the plane again and took off flying. It was such a unique feat that it went viral in a video, and gamers loved it. EA reproduced that scene in its own ad (some gamers werenβt happy about that). That was the kind of storytelling in ads that works for gamers.
βThereβs a number of ways I feel like gaming lends itself to storytelling just because youβre not watching something passively,β Soon said. βSomeone says in the chat, Iβm hungry. And then you can put an ad in there or one of the cars driving in Rocket League cracks a windshield and then the player gets an ad for a windshield. Thereβs so, so many contextual cues and data points to integrate into a story.β
These ads donβt necessarily seem like ads, but they are authentic for the gamers.
βI think there is a conception that gamers are ad resistant, but I think itβs just that you have to understand the community going in,β Soon said. βYou canβt do these one-offs that then leave. You have an understanding and the dialogue in the community. And also respect gameplay. They participate in rewarded ads because people understand the value exchange. And if the ad is playing off the storyline or understands the culture itβs going into, that also helps as well.β
A return to optimism?

While brands have this newfound optimism around games as a way to reach the young generations, game developers have been shellshocked by the last couple of years. For 2.5 years, there were deep layoffs and a lack of funding for games, and that has only begun to slow down and be replaced by hiring. So the game developers are not as optimistic about growth waves coming in the same way brands are happy.
βWe saw when COVID hit, a lot of industries took a hit, except gaming got a boost,β Soon said. βBecause everyone stayed at home and gaming grew. Then we saw a correction. Game companies hired a bunch and then COVID ended and people went on to do other things. The growth slowed and evened out. Now we are seeing the readjustment for that period.β
And now that this cycle has passed, Soon hopes that brands will drive a new period of growth in games. Brands are asking to be placed in games programmatically, and thatβs an indicator of the growth, she said.
βThese big announcements of partnerships, like the Google one and the Roblox one here, are really important to me. I also think that the creator economy, the rise of the creator economy, which obviously has been around for a while, has really gotten noticed in the advertising world,β Soon said. βI think that will also put the wind in the sails of gaming because streamers are such a part of the gaming culture.β
She noted there is a lot of strong community that forms around intellectual property. The brands will help make the bridge into gaming with this IP, whether the integrations happen with things like cosplaying or other factors.
βTheyβll see it as the way that the creative space is happening,β Soon said.
Perhaps, however, gaming is capturing a small part of ad budgets now because itβs hard to come up with the clever ads that will catch the attention of gamers.
βI think thatβs right. I feel like mobile gaming is built for ads because itβs the free-to-play model and people understand that theyβre getting free things in the free-to-play game because itβs supported by ads,β Soon said. βTheyβre also used to seeing ads in mobile gaming. In those worlds, the ad is the experience. So itβs integrated in a right way, and there is a way to do that on those hardcore console games as well.β
She added, βObviously canβt slap CTV ad solutions with other other channel ad solutions in there and expect it to not be jarring. Theyβre finding ways to do that. Is there a reward at the level between levels where they can make an ask? Xbox does that on the home screen. There are digital skins and avatars.β
Do brands still have to be convinced they need to go into games?
βItβs hard to know that. Sometimes gaming may get reported as part of the mobile number or the social number, and so itβs like maybe weβre not seeing the full number. But I think change takes a while to actually take effect. The fact that 90% to 95% of Gen Z and Gen Alpha identify as gamers, and that gaming is a new social for them, thatβs one factor. The other factor is Millennials grew up gaming and now make up the majority of household spenders in America.β
She added, βSo the gamer stereotype is sort of crumbling a little bit with a generation that understands gaming. And then weβre also seeing that gaming is a great way to reach older generations and women like Zynga has mentioned. So we are making headway.β
IAB is doing its part to make the process easier for brands in working with games. That means apples to apples measurement, transparency and brand safety concerns β all helped by third-party vendors, she said.
I noted the game industry is so beaten down by the layoffs that they canβt see the other side of the slump. Thereβs trouble in things like the decline of time spent playing games and the lack of free time for gamers to try new games.
βThatβs why itβs important for us to be able to scale across titles and issues, and the programmatic processes being able to deploy at scale. So I think that will be really what we need,β Soon said. βI feel like game developers are looking to diversify their revenue streams because itβs becoming harder and harder to sell subscriptions. Everyoneβs competing for the same budget, like consumer budget and time. And itβs like theyβre paying for streaming subscriptions. How many games can they play at once? Itβs an interesting time.β
As for any other topics, Soon said, βThe only thing Iβll say is, with the rise of AI, the creator economy, and so much of Gen Z and Gen Alpha playing games, we have to crack it at some point. Itβs just a matter of when.β

