Electronic Arts has released the source code for Command & Conquer to a community of modders who like designing new levels for the vintage real-time strategy game.
It is a good move for the community, but it also tells me that EA sees no real way to make solid revenues on remakers of the real-time strategy brand, which was popular when I was growing up. That part makes me sad, but itβs worth facing reality.
Jim Vessella, C&C producer at EA, noted that the company launched theΒ C&CΒ Ultimate Collection on Steam last year. This was a positive step towards maintaining the legacy of Command & Conquer, but he said EA always had the ambition to deliver even moreΒ C&CΒ franchise improvements to the community.Β
So shortly after launch in 2024, EA commissioned Luke βCCHyperβ Feenan (a veteran of theΒ C&CΒ community who was a part of our Community Council for theΒ C&CΒ Remastered Collection). Feenan was also involved in bringing theΒ C&CΒ Ultimate Collection to Steam back in March 2024.
EA asked Feenan to officially research improvements to many of the games in the Ultimate Collection. With full access to theΒ C&CΒ Archive at EA, Feenan proposed a couple ambitious ideas on behalf of the community,Β andΒ over the past year, he has devoted himself to deliver upon these initiatives.
In a statement, Feenan said, βFor those of you awesomeΒ C&CΒ fans who I have not crossed paths with before, my name is Luke Feenan, aka. βCCHyperβ. Iβm a 20+ year veteran of theΒ C&CΒ Community, a long time modder,Β andΒ an Admin of CnCNet. I was also very fortunate to have been involved in the development of theΒ C&CΒ Remastered Collection under the mentorship of Jim Vessella.β
Over the past year he has worked alongside the C&CΒ stakeholders at EA to restore the Perforce source code archives for theΒ C&CΒ games back to buildable states, which now provides the team with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these gamesΒ andΒ see how they work, Feenan said.
Itβs almost five years ago now that EA released the source code for theΒ C&CΒ Remastered Collection DLL files. This release received praise across the video games industry,Β andΒ has enabled the community to create amazing content for the Remastered Collection. In reaction to the restoration process of theΒ C&CΒ archives, EA is now releasing the fully recovered source code for Command & Conquer (aka, Tiberian Dawn)Β andΒ C&CΒ Red Alert under the GPL license.
This will empower those in the community who continue to create content for these classic entries in the franchise,Β andΒ Feenan hopes it will aid communities like CnCNet to continue to support these gamesΒ andΒ keep them playable for future generations to come.
Feenan said the community over at W3DHub has done great things with theΒ C&CΒ Renegade engine for almost 20 years nowΒ andΒ their projects have been pushing the absolute limits of the game. To support them in taking the gameΒ andΒ their awesome projects to the next level, EA is also releasing the complete source code forΒ C&CΒ Renegade under the GPL license.
βAll of us here are all really excited to see whatβs next in store for the community over at W3DHubΒ andΒ what they will be able to do with this release,β Feenan said.
AndΒ finally, in appreciation of theΒ C&CΒ Generals community who have kept the game alive with their consistent energyΒ andΒ passion, hosting multiplayer tournaments,Β andΒ producing amazing content, Feenan said the company is releasing the full source code under GPL forΒ C&CΒ GeneralsΒ andΒ its expansion pack, Zero Hour.
βI know the Generals/ZH community is going to do amazing things with this source code release,Β andΒ Iβm excited to see what the team over atΒ C&CΒ Online does next with the multiplayer experience for these games,β Feenan said.
EA also said it is enabling the Steam Workshop support for moreΒ C&CΒ titles to allow users to upload their custom maps. This has been an ask from the community for a very long time so EA can finally give map creators an officialΒ andΒ permanent home on the Steam Workshop for content.
Now Steam Workshop support has gone live for: C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars and Kaneβs Wrath, C&C Red Alert 3 & Uprising and C&C 4 Tiberian Twilight.
EA has also updated all the Mission EditorΒ andΒ World Builder tools so you can publish maps directly to the Steam Workshop. When you subscribe to an item on the Steam Workshop (via the Client or webpage), the games will now pull that content down when you next launch the gameΒ andΒ the maps will be displayed in the singleplayer/multiplayer map selection menus.
βWeβre all looking forward to seeing what funΒ andΒ crazy maps you upload,β Feenan said.
EA is releasing a βC&CΒ Modding Supportβ pack which contains the source Xml, Schema, Script, ShaderΒ andΒ Map files for all the games that use the SAGE engine. This has been another wish from the community for almost 15 years now so Feenan said he is excited to finally make this happen,Β andΒ it should help the community to make amazing contentΒ andΒ mods for the years to come.
βI would like to take a moment to thank all of our Community Playtesters who have supported us throughout this journey with their invaluable feedbackΒ andΒ encouragement, also a big thank you to everyone who has reported bugsΒ andΒ issues for theΒ C&CΒ games on RedditΒ andΒ Steam,β Feenan said. βAndΒ of course to the wholeΒ C&CΒ community for supporting these games for over 25+ years.β
Feenan thanked the team at EA working at various studiosΒ andΒ departments across the globe who have helped make this happen (there are just too many to name!). Their support for this projectΒ andΒ theΒ C&CΒ franchise was really motivating during the final push to launch. He also thanked EA Partners and supporters including technical director Brian Barnes and Vessella.
Vessella said that, as with previous modding initiatives, user generated content forΒ C&CΒ titles fall under theΒ Command & Conquer Franchise Modding Guidelines, which have been updated to reflect this initiative. Kudos to EA. As weβve seen lately, there are worse fates for aging game properties.